I want to
preface this by saying my only experience with mechs is through my enjoyment of
Pacific Rim and the few series of Power Rangers I watched as a kid. Other than
that, I know absolutely nothing about mechs, are Gundam mechs? Are Zords mechs?
What about Titanfall? I honestly have no idea.
A couple
week ago I heard Waypoints, Austin Walker smitten with a game from the creators
of FTL (Subset Games). I couldn’t help but be suckered in by his passion and
enthusiasm as he spoke about his team of mechs working together to save people
from big bugs, however I was left disappointed and pretty deflated when a quick
search revealed it was a turn based strategy game.
I’ve had a
spotty history with strategy games, I adore the historical Total War series and
they are the only strategy games I’ve spent a stupid amount of time learning, I
also dabbled in Advanced Wars on my DS as a kid when my dad bought it for cheap
from a guy in a pub not having a clue what it was. I absolutely love the
concept of XCOM: Enemy Unknown, but in practice it didn’t click with me.
However,
hours before Into the Breach released, I came across some reviews on Reddit
that done nothing but sing the games praises. With a Steam voucher I had saved
from Christmas for Fire Pro Wrestling’s management mode (which has been
delayed) I decided I would dive into the breach take the plunge, and it
has got me hooked.
Into the
Breach is an 8x8 turn based strategy game where you command a squad of 3 mechs
and fight the Vek (a giant insect species/army). However, what makes it special
is its ability to make me feel like a Kaiju killing mastermind. One of the
first major things that I noticed was that the game allows you to undo movement
before you commit, letting you test out potential moves, it even allows you to
reset one full turn once a round. In doing so it is a perfect learning tool to
show how to use individual units as a team, and even acts as a great first
strategy game to find your feet in the genre.
However, there
has been claims that the game is falsely labelled as a strategy game, and that
it is closer to a puzzle game. Whilst I understand the arguments I don’t necessarily
agree. Into the Breach can feel like a puzzle game at times, as it is
completely transparent and gives you all the information you need to solve each
scenario and often feels like there’s an optimized move each turn. However the
decisions you make, the strategy you execute all matter. One false move and you
can doom your pilots, lose vital power from your grid and fail objectives.
For me, the
stand out features of Into the Breach are its tiny story beats. These minuscule,
brief flavours of story really created a more human world one that completely
immersed me, but blink and you’ll miss them. The majority of these are delivered
through speech bubbles appearing from buildings you are tasked to defend, the
rest come from your pilots as action develops on the battlefield.
Picture
this, your mechs drop into the map from the sky and crash into the ground with
a ground shaking thud, they activate ready to fight the Vek and defend the city.
Then, from a skyscraper somebody cries “Look, they’ve arrived, we’re saved”. You
realise there’s people in the buildings, people who are scared for their lives,
people who thought they were doomed. Those poor people could see the Vek
approaching from emergence holes, and there was no sign of any help. That is
until now. Hope has been restored.
Somehow
these tiny speech bubbles manage to convey pure elation, hopelessness, and
unadulterated fear. More often than not I pictured a child, face pressed
against the window, wide eyed watching in awe as he witnesses my mechs dash,
roll and fly into a ballet with the Vek.
Similarly, when a building is encased
in a web, in preparation for an attack, its occupants cry out in terror “It’s
attacking us”. I can’t even begin to imagine the panic and hopelessness inside,
people looking for a way out, others cowering in corners, comforting their
loved ones, those who turn to their Gods an begin to pray, the people who are
at peace and have accepted the inevitable.
Into the
Breach features pretty decent customisation options, you get to choose a pilot and
one of the ready built squads each time you start a playthrough (providing you
have unlocked them), on top of that there is an abundance of skills and weapons
to discover which I’m still finding after 15 hours in. Aesthetically, the only
choice you have is a pre-set colour scheme for your mechs which is a little bit
disappointing, I wish it was a bit deeper but that’s just me nit picking.
Into the
Breach is fun, there’s no question about that. I love that if I find myself
stuck I can walk away, make myself a cuppa and come back with a fresh mind to hopefully
make the right call and minimise damage the best I can. More importantly
though, after playing Into the Breach I had an epiphany, I realised exactly
what it is about Into the Breach that made it stick with me.
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